Argument Code

Discussion in 'Help' started by locpaulo, Mar 20, 2011.

  1. locpaulo

    locpaulo AdvExt64 Customers (IL)

    good
    I know when the weapon is augmented with
    it appears in the code table
    user_item
    column (bless)

    code and need some keyword arguments if anyone knows

    migth (passive)
    accuracy
    and more

    ---------------------------------------------------- BR - Portugues -----------------------

    bom
    sei que quando a weapon esta com augment
    aparece codigo dela na tabela
    user_item
    coluna ( bless )

    e preciso do codigo de alguns agument se alguem souber

    migth ( passive )
    accuracy
    e mais
     
  2. FidoW

    FidoW AdvExt64 Customers (IL)

    I'm not really sure what you are asking for.. but i guess is this:
    Code:
    $augment1 = floor($bless/65536);
    $augment2 = ($bless/65536-$augment1)*65536;
    
     
  3. locpaulo

    locpaulo AdvExt64 Customers (IL)

    not
    I need the code to skill argument (might passive)

    366034832 (battle roar)
    471673501 (no skill)
    116335491 (p. chance attack)
     
  4. FidoW

    FidoW AdvExt64 Customers (IL)

    Welll, with the formula i give you.. you can calculate it yourself.


    First step: look for augment id for s_passive_might10 -> augmentation_id=16283 item_id=8752 type=2 give_skill=[s_passive_might10]

    Next step: choose another augment of type=1 -> augmentation_id=2645 item_id=8752 type=1 pAtk_inc=20

    Last step... do the maths!

    (2645*65536) + 16283 = 173359003

    In other words...:

    (AugmentType1*65536) + AugmentType2 = AugmentID


    Not hard, you see..
     
    Last edited: Mar 21, 2011
  5. locpaulo

    locpaulo AdvExt64 Customers (IL)

    $ augment1 = floor ($ bless/65536);
    $ augment2 = ($ $ bless/65536- augment1) * 65536;

    which means (65536)?

    not understand how to calculate skill to find what I want
     
  6. FidoW

    FidoW AdvExt64 Customers (IL)

    Is the value use to store both values in the same field.. like skill_id and skill_level in pch files that is used in AI...

    Guy, really, wake up.
     
  7. Nish

    Nish AdvExt64 Customers (IL)

    its pretty funny....... his server is in the top 10 on vote sites from cheating and he actually has players, which is the sad part...... i feel sorry for the players
     
  8. locpaulo

    locpaulo AdvExt64 Customers (IL)

    that has to do my Server has players?
    you think everyone is born knowing everything
    stupid!

    does not want help, do not talk shit
     
  9. loest

    loest New Member

    OMG, it can't be easier, 65536 means, the number 65536 and "( * )" means the math operation, multiplication.

    sry indeed, nish. lol
     
  10. locpaulo

    locpaulo AdvExt64 Customers (IL)

    FidoW explain before thanks!
     
  11. FidoW

    FidoW AdvExt64 Customers (IL)

    In other words.. 65536 is a constant.. and isn't just casual.. is 2^16.

    Nobody born with knowledge, but looks like some people born with negative values of knowledge.
     
  12. Fr3DBr

    Fr3DBr Guest

    The main problem here is the 'language barrier', you know what i mean :p, but at least they are trying to communicate, even if its by smoke signals :p
     
  13. Gusis

    Gusis New Member

    or convert augmentID values to hexadecimal.

    173359003(dec) = 0A55 3F9B (hex)

    augment1 = 0A55(hex) = 2645(dec) //pAtk_inc=20
    augment2 = 3F9B(hex) = 16283(dec) //might