CachedScript

Discussion in 'Help' started by loest, Aug 22, 2010.

  1. loest

    loest New Member

    i was wonderin if this folder need to be used, and what for i should used it?
    thx
     
  2. hoaz

    hoaz AdvExt64 Team

    put latest itemdata.txt there, cached needs it to process item packets
     
  3. loest

    loest New Member

    dont need skilldata and those others like gmskilldata,itemcache, itemname-e, npccache, npcdata, npcname-e, questcomp, questname-e, skilldata, skillname-e, watch_list.

    i mean i have all those for interlude server, but fo hellbound i have none, and well the server is running w/o this folder.

    i was wondering if that could cause lag at server or anything like that.
     
  4. bioplyn

    bioplyn AdvExt64 Customers (IL)

    Can someone please share CachedScript for IL?
     
  5. hoaz

    hoaz AdvExt64 Team

    it works without all those scripts, but it needs itemdata.txt to check which items are stackable
    just copy your itemdata.txt from script folder
     
  6. loest

    loest New Member

    yeah well thx, i was looking for further explanation like how it works, but any ways i will put iten data there and probabaly npcdata and skilldata, those are just copy and paste.