there is anyway to prevent "effect={{i_dispel_by_category_count;3;slot_buff;20}}" from remove a specific buff, like super_haste or a custom buff?? i though if the abnormal_level was like 99 it could prevent that. any ideas?
put magic_level=-1 to the skill you want to be immune to any dispel magic, not to the dispel skill itself
that is what i did: Code: skill_begin skill_name=[s_oly_phoenix_knight] skill_id=42003 level=1 operate_type=A2 magic_level=-1 effect={} is_magic=0 mp_consume2=0 cast_range=-1 effective_range=-1 skill_hit_time=0 skill_cool_time=0 skill_hit_cancel_time=0 reuse_delay=0 activate_rate=-1 lv_bonus_rate=0 basic_property=none abnormal_time=1200 abnormal_lv=3 abnormal_type=oly_buff effect_point=1 target_type=self affect_scope=single affect_limit={0;0} next_action=none debuff=0 ride_state={@ride_none} skill_end and still not working, but since i worried about an olympiad buff system to keep the balance, i will make it as a passive skill, and put an op_condition to work only at olympiad area. i was wondering if i can make this: Code: effect={{p_magic_critical_rate;200;per};{i_m_attack;195};{i_dispel_by_slot;wind_vortex;1}} so when the mage use that skill it will have more chance to land a critical strike?
1. operate conditions do not work for passive skills 2. if you use pump effect before instant effect, it will be applied before instant at thus will increase magical critical rate for the skill, BUT 3. this skill should be A2 and it should land on the player, otherwise pump effect will not apply
you mean it need to land on the caster? i was thinking something like this one Code: [s_aura_flare11] skill_id=1231 level=1 operate_type=A3 magic_level=38 effect={{i_m_attack;39};{p_pvp_magical_skill_dmg_bonus;-50;per}} but the idea is to make it work for critical mage rate. let me explaint better, some mages are doing a huge critical, and it happen when they use vortex_slug skills, they hit like 20k and that is scarry. so if there was a way to make this skill have less critical chance or maybe reduce the power of his critical. any idea?
ok, if you want to convert A1 vortex slug skill to A3, don't forget to specify activate_rate=-1 and all related skill attributes (check s_dash skill to see how 100% landing rate is done) if you want to reduce damage for slug skills you can modify its power or remove attribute
well actualy what i want is to change the damage ammount at critical. but since mages dont have that option, and vortex slug become too strong, if ican make the skill never land a critical wil be good. because we already set the mage critical rate verry low and those mages still killing ppl in 2 hits, i know they die verry easy too but ya how hard it is to balance the pvp like that. so if i use A3 and make it like this it will qork as i want? Code: skill_begin skill_name=[s_wind_vortex_slug1] skill_id=1456 level=1 operate_type=A3 magic_level=79 effect={{p_magic_critical_rate;-300;per};{i_m_attack;195};{i_dispel_by_slot;wind_vortex;1}} operate_cond={{has_abnormal;wind_vortex;1}} is_magic=1 mp_consume1=28 mp_consume2=80 cast_range=900 effective_range=1400 skill_hit_time=2 skill_cool_time=0 skill_hit_cancel_time=0.5 reuse_delay=60 attribute=attr_wind effect_point=-999 target_type=enemy affect_scope=single affect_limit={0;0} next_action=none ride_state={@ride_none;@ride_wind;@ride_star;@ride_twilight;@ride_fenrir} skill_end i will work on detail later just need to know about the effect, thx vm.
did'nt just need to know if the efect will be ok. i will work on the rest later, too tired to change to win2k3 and edit all that stuff and test it right now, i will do it tomorow. and hmm unless the attibute have something to do with critical i wont change it. since if this skill never land a critical them i will be happy as hell
well kind of old post but now i figure out what was missing to avoid dispel effects: magic_level=-1 is_magic=1 both are needed, also my skill had a custom abnormal_type, which can't be used in this case.