I'm not getting in the clan get skill npc when clike not appear anything something wrong? -------------------------------------------------------------------------------- nao estou conseguindo pegar skill de clan no npc, quando clike nao aparece nada alguma coisa errada? ---------------------------------------------------------------------------------- AI.OBJ Code: // New clan system L2651 push_event // ask push_const 160 add fetch_i4 push_const 5 negate equal branch_false L2971 L2961 push_event // reply push_const 164 add fetch_i4 push_const 0 equal branch_false L2991 L2981 push_event // talker push_const 40 add fetch_i // is_pledge_master push_const 800 add fetch_i4 push_const 0 not_equal branch_false L2983 L2982 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i S111. "pl001a.htm" push_string S111 func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 L2983 L2991 L2971 // New clan system End HTML Code: <html><body> What do you want to do? <br><STRONG>Clan Management:</STRONG> <br><a action="bypass -h menu_select?ask=-3&reply=1">Increase Clan Level</a> <br><a action="bypass -h menu_select?ask=-3&reply=2">Dissolve Clan</a> <br><a action="bypass -h menu_select?ask=-3&reply=3">Recover Clan</a> <br> <br><a action="bypass -h learn_pledge_skill">Clan Skills (clan level 6 and above)</a> <br> <br><STRONG>Academy Management:</STRONG> <br><a action="link pla.htm">Academy System</a> </body></html>
if you're using advext, the clan skills, are defined at skillaquire.txt i guess that is your problem. btw, you paste a smal part of the ai.obj, which means nothing
not understand, much! I add anywhere from SkillAcquire.txt? or have some specific place? --------------------------------------------------- BR nao entendo , muito posso adicionar em qualquer lugar do SkillAcquire.txt ? ou tem algum lugar especifico?
Code: pledge_begin skill_begin skill_name=[SKILL_NAME] get_lv=5 lv_up_sp=1500 item_needed={{[ITEM_NAME];AMOUNT}} skill_end pledge_end after the fishing settings
Code: <a action="bypass -h learn_skill">Acquire Clan Skill.</a> add to class 1 guild_master Code: handler 33 14 // LEARN_SKILL_REQUESTED variable_begin "talker" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_const 2 S961. "" push_string S961 func_call 184746187 // func[ShowEtcSkillList] shift_sp -3 shift_sp -1 handler_end handler 35 18 // ONE_SKILL_SELECTED variable_begin "talker" "skill_name_id" "need_quest" "myself" "_choiceN" "_code" "_from_choice" variable_end push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i push_event // skill_name_id push_const 180 add fetch_i4 push_const 2 S20. "" push_string S20 func_call 184811724 // func[ShowGrowEtcSkillMessage] shift_sp -4 shift_sp -1 handler_end
replace??? Code: // New clan system L2651 push_event // ask push_const 160 add fetch_i4 push_const 5 negate equal branch_false L2971 L2961 push_event // reply push_const 164 add fetch_i4 push_const 0 equal branch_false L2991 L2981 push_event // talker push_const 40 add fetch_i // is_pledge_master push_const 800 add fetch_i4 push_const 0 not_equal branch_false L2983 L2982 push_event // myself push_const 704 add fetch_i push_event // talker push_const 40 add fetch_i S111. "pl001a.htm" push_string S111 func_call 184680516 // func[ShowPage] shift_sp -2 shift_sp -1 L2983 L2991 L2971 // New clan system End
[Help] Clan Manager English: lack only the part of ai.obj the file that comes in depmax64 dis to add these lines in ai.obj already added the skill, and code in html, so this part of the lack ai.obj anyone can solve this doubt? but I did not understand because it is not equal to the ai.obj as the correct way would be to add? ===================== Português: falta so a parte do ai.obj no arquivo que vem no depmax64 dis para adicionar essas linhas no ai.obj ja adicionei as skill, e o codigo no html, so falta esta parte do ai.obj alguem pode resolver esta duvida? mais eu nao entendi, pois ela não estão iguais a do ai.obj como seria a forma correta de adicionar? i have depmax64
if i understand your problem correctly, you must compile the code you posted. also if you have depmax64 why dont you have Depmax customer in your forum handle ?
it is not Dazzel the one who is a customer, it is locpaulo, i guess they work as a team, or something anyhow, what you need is to decompile your actual ai.obj, and them find the correct class, and finaly change insert the new handlers, after that you will need to compile it again. PS. my suggestion, buy the script pack if you have advext there are many things that you probably don't have yet.
You don't need to do all that, i already give the damm handler compiled, you just need to add it to the class, doing more will need me to copy and paste the text in their ai.obj file, seriouslly.
anybody here from the forum, all selling script advext for? working!, type clan system,, everything changes after that I put advext ....
you can buy them from fred and since you can't solve your problems, even after every one give the solution, you can check the Expert Services (3rd part paid services)