dVamp Skill_Pch2 Parameter

Discussion in 'Help' started by Sighed, Aug 11, 2010.

  1. Sighed

    Sighed New Member

    Hello guys i was just checking some skills and i found this in Skill_Pch2 its the Wind Shackle or in dvamp [s_breeze1]

    308737 600 0 3 4 -162 34 19 1 2 7 1 -12345

    If i rememeber the 34 is parameter is Dmg_shield and im looking for Atack_Time_Up , i am right if that 34 should be a 20 ? Or any other idea (im trying to fix all the damn bugs that i found)


    Thank you guys.
     
  2. FidoW

    FidoW AdvExt64 Customers (IL)

    There is nothing wrong with that...

    [attack_time_up]=19
     
  3. Sighed

    Sighed New Member

    The problem is that the skill isnt working.
     
  4. hoaz

    hoaz AdvExt64 Team

    you would probably get more help if you describe the problem in detail
     
  5. Sighed

    Sighed New Member

    Its easy the Skill dont give the efect you cast it and some mobs that have the skill use it too, but the efect dont works, i mean i cast the skill on you but never, no matter how, the debuff don't work, your P atk Time isnt increased.
     
    Last edited: Aug 13, 2010
  6. hoaz

    hoaz AdvExt64 Team

    1. do you see debuff icon on the character?
    2. please, show me your skilldata entry for the skill

    also there is no haste parameter in character data, how do you check that haste decreased?
     
  7. loest

    loest New Member

    that is what i found on my interlude files.
    skilldata:
    Code:
    skill_begin	skill_name=[s_breeze1]	/* [쀈냜 쁰클] */	skill_id=1206	level=1	operate_type=A2	magic_level=14	effect={{p_attack_speed;{all};-17;per}}	is_magic=1	mp_consume1=1	mp_consume2=2	cast_range=600	effective_range=1100	skill_hit_time=1.5	skill_cool_time=0	skill_hit_cancel_time=0.5	reuse_delay=8	activate_rate=80	lv_bonus_rate=2	basic_property=men	abnormal_time=5	abnormal_lv=1	abnormal_type=attack_time_up	attribute=attr_none	effect_point=-162	target_type=enemy_only	affect_scope=single	affect_limit={0;0}	next_action=none	debuff=1	ride_state={@ride_none;@ride_wind;@ride_star;@ride_twilight}	skill_end
    
    skill_pch2:
    Code:
    308737 600 0 3 4 -162 29 20 1 2 6 1 -12345
    manual_pch:
    Code:
    [speed_down]	=	20
    but show us yours so we can check.
     
  8. hoaz

    hoaz AdvExt64 Team

    don't pay attention to the full_skill_id (it is a hellbound skill_pch2):
    79036417 600 0 3 4 -162 34 19 1 2 7 1 -12345

    please, fix your skill_pch generator or manually update the file
     
  9. loest

    loest New Member

    hmm indeed, i never run the pch_maker on this files, actualy i dont even use them ^^
    working with hellbound right now.
    but here is the pch2 after use pch_maker:
    Code:
    308737 600 0 3 4 -162 0 19 1 2 7 1 -12345
    @hoaz: you have "attribute=attr_none" as 34?
    i use mine as 0, there is any diference if i use it as 0 or 34?
     
    Last edited: Aug 18, 2010
  10. Jamie2006

    Jamie2006 AdvExt64 Customers (IL)

    Hi, we have a problem with the 4th column of the right in gracia skill_pch2, I know before it was skill_reuse - ( skill_hit_time - skill_hit_cancel_time ) but that doesn't seem to add up atm in gracia atleast not in 20% of the cases.

    Anyone help me explain or have a breakdown of it ?
     
  11. Jamie2006

    Jamie2006 AdvExt64 Customers (IL)

    We tried reuse_delay - (skill_hit_time + skill_cool_time) (round) too but same thing 20% doesn't add up.
     
  12. loest

    loest New Member

    use the skill_pch_gen, i guess it have been shared already, and make sure you remove the bugs from skilldata.txt.

    there are some "\0" inside the file, so when the program try to read it will think the file is over at the first "\0".
    and hmm if you are using my pch_maker, make sure you remove the spaces from " = "