[Help] Zaken Door bug

Discussion in 'Help' started by Tissui, Sep 6, 2010.

  1. Tissui

    Tissui New Member

    hello guys, someone has corrected the door of Zaken?

    on my server, players are going into it with strider and also passing between it before the proper time ...

    my zaken door:
    Code:
    door_begin	[Devil_006]	type=normal_type	editor_id=21240006	open_method=by_skill	level=7	close_time=120	height=245	hp=150000	physical_defence=1000000	magical_defence=383	pos={52423;219103;-3209}	range={{52423;219032;-3312};{52423;219032;-3312};{52423;219174;-3312};{52423;219174;-3312}}	default_status=close	master_name=[sunrise]	master_open_event=act_close	master_close_event=act_open	door_end
    

    thx
     
  2. loest

    loest New Member

    you can do this
    Code:
    skill_begin	skill_name=[s_wolf_collar]	skill_id=2046	level=1	operate_type=A1	magic_level=1	effect={{i_summon_pet}}	operate_cond={{can_summon_pet};{op_not_in_area;[zaken_no_restart]}}	is_magic=0	mp_consume2=0	cast_range=-1	effective_range=-1	skill_hit_time=5	skill_cool_time=0	skill_hit_cancel_time=0.5	reuse_delay=0	effect_point=0	target_type=self	affect_scope=single	affect_limit={0;0}	next_action=none	ride_state={@ride_none}	skill_end
    
    this way they can't summon a pet on zaken's area.
     
  3. Tissui

    Tissui New Member

    really work?

    you are the administrator of that server?
     
  4. loest

    loest New Member

    that server?
    and yes it work, since the exploit is based on use the strider near to the door, summon it at the door mount press "w" to move and unmount. well atleast after made that i haven't see ppl bypassing there.
     
  5. Xavier

    Xavier AdvExt64 Customers (IL)

    does any one of you guys uses DepmAx64 on your server?

    if yes, then what version?
     
    Last edited: Sep 8, 2010
  6. Tissui

    Tissui New Member

    thx for fix... ;)

    Xavier, I use .. the last 0.31
     
  7. hoaz

    hoaz AdvExt64 Team

    i guess the fix won't work, you can summon strider far away from zaken_no_restart and use it later to pass the doors
     
  8. loest

    loest New Member

    have you tried to do that?
    i never did to be honest but since i have used this bug my self, manny times, i don't belive it will.

    and well you could add another way to block that too. my idea is verry simple and it prevent most ppl from doing it.

    edite: ok i have just tested, it seems that it might work sometimes if you have strider mounted and only unmount at the door, but if you have depmax, combined with that skill, you won't have this problem anymore, since depmax will block your mount when you get near to the door and you won't be able to summon the pet again at there. if you use only depmax ppl can bypass the door, unless fred add a "/mount block" on the blockridezone, this way will be ok.
     
    Last edited: Sep 8, 2010
  9. hoaz

    hoaz AdvExt64 Team

    ok, probably this will work for zaken door if zaken_no_restart zone has a good territory with buffer zone, what about other hundred of doors?
     
  10. loest

    loest New Member

    well as i said, its just a simple fix for zaken, its not a server protection :D, and for that we have depmax, which if we have /mount block will be perfect.
     
  11. hoaz

    hoaz AdvExt64 Team

    I hope we will propose you something even better in future releases
     
  12. Saitx

    Saitx AdvExt64 Customers (IL)

    Just increase the door height make it around 800 still works :) easier , and yes tested !

    height=800