i_restoration Help Please

Discussion in 'Help' started by guytis, Feb 24, 2011.

  1. guytis

    guytis AdvExt64 Customers (IL)

    Hello such, is the first time I consult and I could not find a solution, I create a new item on the server that this becomes another ITEMS.

    SKILLDATA.TXT EXAMPLE: effect = {{i_restoration; [adena];}} 10000000

    There is assumed that the item becomes Adena 10000000.
    What I want to do is to become multiple item.

    EXAMPLE: [adena] 10000000 [ancient_adena]; 10000000

    Anyone know how they could do?
     
  2. loest

    loest New Member

    {i_restoration_random;{{{{[ITEM_NAME];AMMOUNT}};CHANCE}
    {i_restoration;[ITEM_NAME];AMMOUNT}

    but that is the skilldata, you need to make the item properly in order to work, and you can check if the skill is working by using it like //use_skill SKILL_ID SKILL_LEVEL
     
  3. hoaz

    hoaz AdvExt64 Team

    put this in the effect, and you will get 3 items:
    {i_restoration;[adena];100};{i_restoration;[coal];100};{i_restoration;[steel];100}