L2off interlude geodata needed

Discussion in 'Help' started by kiCKYou, Jun 13, 2010.

  1. kiCKYou

    kiCKYou New Member

    Hello mates,
    I got this bug with geo at oly, only first stadium is ok, when you get ported to another 21 you end up flying in the sky, i suppose under stadium. Tried to edit geo with some soft but i couldn't manage it to locate other stadiums.

    So if someone could share a good geo for interlude i would really appreciate it!

    Ima using dVamp if it does have a matter.
     
  2. Arcia

    Arcia AdvExt64 Customers (GF/GE/HF)

  3. kiCKYou

    kiCKYou New Member

    That did not help, and mine is 19mb. Cheers anyways.
     
  4. loest

    loest New Member

    i guess what you're looking for might be this.
    setting.txt:
    Code:
    olympiad_arena_begin
    	arena_begin
    		id = 1
    		range = {{-23711;-23873;-3584;-584};{-18274;-23939;-3584;-584};{-18142;-18304;-3584;-584};{-23711;-18370;-3584;-584}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-21453;-21058;-3024}
    		point2 = {-20254;-21058;-3024}
    	arena_end
    
    	arena_begin
    		id = 2
    		range = {{-112716;-221280;-3516;-516};{-107244;-221276;-3516;-516};{-107168;-215860;-3516;-516};{-112704;-215852;-3516;-516}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-110508;-218674;-3328}
    		point2 = {-109311;-218674;-3328}
    	arena_end
    
    	arena_begin
    		id = 3
    		range = {{-123047;-227790;-3516;-516};{-117575;-227786;-3516;-516};{-117499;-222370;-3516;-516};{-123035;-222362;-3516;-516}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-120939;-225041;-3328}
    		point2 = {-119718;-225041;-3328}
    	arena_end
    
    	arena_begin
    		id = 4
    		range = {{-129398;-220929;-3516;-516};{-123926;-220925;-3516;-516};{-123850;-215509;-3516;-516};{-129386;-215501;-3516;-516}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-127235;-218275;-3328}
    		point2 = {-126041;-218275;-3328}
    	arena_end
    
    	arena_begin
    		id = 5
    		range = {{-117284;-215978;-3516;-516};{-111812;-215974;-3516;-516};{-111736;-210558;-3516;-516};{-117272;-210550;-3516;-516}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-115162;-213201;-3328}
    		point2 = {-113968;-213201;-3328}
    	arena_end
    
    	arena_begin
    		id = 6
    		range = {{-122999;-210072;-3516;-516};{-117527;-210068;-3516;-516};{-117451;-204652;-3516;-516};{-122987;-204644;-3516;-516}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-120870;-207398;-3328}
    		point2 = {-119718;-207398;-3328}
    	arena_end
    
    	arena_begin
    		id = 7
    		range = {{-105154;-211807;-3516;-516};{-99682;-211803;-3516;-516};{-99606;-206387;-3516;-516};{-105142;-206379;-3516;-516}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-103125;-209047;-3328}
    		point2 = {-101933;-209047;-3328}
    	arena_end
    
    	arena_begin
    		id = 8
    		range = {{-112301;-203832;-3516;-516};{-106829;-203828;-3516;-516};{-106753;-198412;-3516;-516};{-112289;-198404;-3516;-516}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-110237;-201243;-3328}
    		point2 = {-109022;-201243;-3328}
    	arena_end
    
    	arena_begin
    		id = 9
    		range = {{-90555;-260555;-3392;-392};{-84656;-260517;-3392;-392};{-84695;-255006;-3392;-392};{-90593;-255044;-3392;-392}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-88209;-257844;-3328}
    		point2 = {-86981;-257844;-3328}
    	arena_end
    
    	arena_begin
    		id = 10
    		range = {{-96760;-253685;-3392;-392};{-90861;-253647;-3392;-392};{-90900;-248136;-3392;-392};{-96799;-248175;-3392;-392}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-94489;-251053;-3328}
    		point2 = {-93289;-251053;-3328}
    	arena_end
    
    	arena_begin
    		id = 11
    		range = {{-79978;-254197;-3392;-392};{-74080;-254158;-3392;-392};{-74119;-248647;-3392;-392};{-80017;-248686;-3392;-392}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-77780;-251509;-3328}
    		point2 = {-76544;-251509;-3328}
    	arena_end
    
    	arena_begin
    		id = 12
    		range = {{-84707;-248698;-3392;-392};{-78809;-248659;-3392;-392};{-78848;-243148;-3392;-392};{-84746;-243187;-3392;-392}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-82415;-246024;-3328}
    		point2 = {-81206;-246024;-3328}
    	arena_end
    
    	arena_begin
    		id = 13
    		range = {{-90491;-242882;-3392;-392};{-84592;-242844;-3392;-392};{-84631;-237333;-3392;-392};{-90529;-237371;-3392;-392}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-88165;-240165;-3328}
    		point2 = {-86949;-240165;-3328}
    	arena_end
    
    	arena_begin
    		id = 14
    		range = {{-72760;-244659;-3392;-392};{-66862;-244620;-3392;-392};{-66900;-239109;-3392;-392};{-72799;-239148;-3392;-392}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-70382;-241831;-3328}
    		point2 = {-69178;-241858;-3328}
    	arena_end
    
    	arena_begin
    		id = 15
    		range = {{-79703;-236629;-3392;-392};{-73805;-236590;-3392;-392};{-73844;-231080;-3392;-392};{-79742;-231118;-3392;-392}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-77470;-234008;-3328}
    		point2 = {-76268;-234008;-3328}
    	arena_end
    
    	arena_begin
    		id = 16
    		range = {{-90549;-227734;-3388;-388};{-84559;-227734;-3388;-388};{-84559;-222143;-3388;-388};{-90549;-222143;-3388;-388}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-88267;-225058;-3328}
    		point2 = {-86867;-225058;-3328}
    	arena_end
    
    	arena_begin
    		id = 17
    		range = {{-96681;-221043;-3388;-388};{-90691;-221043;-3388;-388};{-90691;-215452;-3388;-388};{-96681;-215452;-3388;-388}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-94466;-218294;-3328}
    		point2 = {-93239;-218294;-3328}
    	arena_end
    
    	arena_begin
    		id = 18
    		range = {{-80153;-221554;-3388;-388};{-74163;-221554;-3388;-388};{-74163;-215963;-3388;-388};{-80153;-215963;-3388;-388}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-77777;-218734;-3328}
    		point2 = {-76525;-218734;-3328}
    	arena_end
    
    	arena_begin
    		id = 19
    		range = {{-84880;-216093;-3388;-388};{-78890;-216093;-3388;-388};{-78890;-210502;-3388;-388};{-84880;-210502;-3388;-388}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-82459;-213232;-3328}
    		point2 = {-81115;-213232;-3328}
    	arena_end
    
    	arena_begin
    		id = 20
    		range = {{-90661;-210104;-3388;-388};{-84671;-210104;-3388;-388};{-84671;-204513;-3388;-388};{-90661;-204513;-3388;-388}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-88166;-207433;-3328}
    		point2 = {-86918;-207433;-3328}
    	arena_end
    
    	arena_begin
    		id = 21
    		range = {{-79754;-204116;-3388;-388};{-73764;-204116;-3388;-388};{-73764;-198525;-3388;-388};{-79754;-198525;-3388;-388}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-77493;-201268;-3328}
    		point2 = {-76245;-201268;-3328}
    	arena_end
    
    	arena_begin
    		id = 22
    		range = {{-72712;-212004;-3388;-388};{-66722;-212004;-3388;-388};{-66722;-206414;-3388;-388};{-72712;-206414;-3388;-388}}
    		//It follows a general reel [li] toe [li] designation method.
    		point1 = {-70392;-209137;-3328}
    		point2 = {-69176;-209137;-3328}
    	arena_end
    
    olympiad_arena_end
     
  5. kiCKYou

    kiCKYou New Member

    That is the one i got at my server. Maybe anyone could explain me how to get a second,third etc oly stadium to edit in geoeditor? I use hd_GeoEdit.exe maybe someone got a better one?

    Thanks in advice.
     
  6. loest

    loest New Member

  7. kiCKYou

    kiCKYou New Member

    same..



    Fixed long time ago =)
     
    Last edited: Jul 19, 2010