im asking about some skilldata effect, if im doing something wrong or maybe are other values reuse_delay_type is 0 by default, 1 reuse delay not take bonus (atk.spd or casting spd), now the problem here is if i put 2 p_reuse_delay will affect the reuse time, but it not work, maybe is other value i dont know. the next one is effect_casttime, always when i put this in some skill, the char who cast the skill take the same damaged of his enemy, is value 1 or 2 or 3 ???. the other question is i_m_buff_attack, how can declarate {i_m_buff_attack;buff_slot;power} ??? help with that i_soul_attack the same history and the last one {p_counter_attack;change} how can make the effect deal more damage because now it only make 100 or 200. help with that please